For the complete documentation index, see llms.txt. This page is also available as Markdown.

World

PREMIUM and ULTIMATE feature. Document locations, objects, organizations, and the rules of your fictional setting.

Available on PREMIUM and ULTIMATE. Lorebooks are included for all subscribers on these plans. On FREE, your companions use the Memory System.

Use World for the setting your conversations take place in: locations, recurring objects, organizations, customs, and established rules. It answers “Where are we, and how does this place work?”

World is useful for ordinary settings as well as fantasy. An apartment layout, a neighborhood café, a spaceship, or a magic system can all belong here.

Lantern Lighthouse World entry with headings for Layout and House rule
Headings keep a location's physical details separate from its rules.

What belongs here

Topic
Useful details

A location

Name, location, important rooms, atmosphere, and recurring features.

A recurring object

What it is, where it is kept, and any established capabilities or restrictions.

An organization

Its purpose, role in the setting, and relevant customs.

A setting rule

What is possible, what is not possible, and any conditions.

A routine or custom

Who follows it and when it applies.

Prefer details that affect future conversations. A lighthouse's map room and visitor bell are more useful than a long inventory of objects that will never be mentioned again.

Create a location entry

  1. Select World and + New.

  2. Name the location in the title.

  3. Write a description containing its name and distinguishing features.

  4. Organize Content around what someone needs to know there.

  5. Select Save.

Title: Lantern Lighthouse

Description: Lantern Lighthouse, Asterfall coast, map room, silver bell

Content:

Use the toolbar to turn “Layout” and “House rule” into headings if you like. The words still carry the meaning without decorative formatting.

Write setting rules precisely

A useful rule names its scope and conditions:

The harbor's blue weather bell means ferry crossings are postponed. Crossings resume when the bell is lowered.

“Boats sometimes cannot go” leaves the condition unclear. If a rule has an exception, include it in the same entry so it is not separated from the main rule.

For a fictional power or unusual object, state its limits as well as its abilities. For example: “The compass points toward the lighthouse only while its lantern is lit.”

Keep large settings manageable

Use one entry for each place or subject that can be discussed on its own:

  • Asterfall Harbor for the harbor and ferry.

  • Lantern Lighthouse for the building.

  • Harbor Archive for the collection and visitor rules.

  • Lantern Festival for the recurring celebration and customs.

Do not put every location in one long entry called “The world.” If an entry grows too long, separate a subtopic and give it a clear description.

Distinguish the place from what happened there

World: The map room is on the lighthouse's middle floor.

Chronicle: Mira and Rowan searched the map room and noticed a chart was missing.

Open threads: Ask Ellis to find the missing chart.

When an event permanently changes the setting, update the World entry to reflect the current situation. Chronicle can preserve how the change happened.

Keep the book internally consistent

If you move the map room to another floor as an intentional story correction, check related entries for the old location. Use Search this book to find references before saving conflicting descriptions.

Pin only a small amount of setting information that matters almost everywhere. Lock an established rule if you want to control changes to it yourself. The rest can remain ordinary World entries.

Last updated

Was this helpful?